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AI Insights · Timothy · April 2024

Top 5 Real-Time Strategy Apps on Android in South Africa (Q1 2024)

In Q1 2024, the top real-time strategy apps on Android in South Africa showed varied performance in terms of downloads, revenue, and active users, with significant trends emerging for each.

Top 5 Real-Time Strategy Apps on Android in South Africa (Q1 2024)

In the first quarter of 2024, the top real-time strategy apps on the Android platform in South Africa demonstrated a range of performance metrics, according to data from Sensor Tower. Here's a closer look at the weekly downloads, revenue, and active user trends for the top five apps in this category.

Tower War - Tactical Conquest from SayGames Ltd saw fluctuating weekly revenue, peaking at around $858 in mid-January before experiencing a gradual decline, ending the quarter with approximately $470. Weekly downloads started strong at 6.4K in early January but dipped to 3K by the end of the month, only to rebound to 7.6K in the final week of March. Active users showed a similar pattern, starting at 20.5K, peaking at 25K in late March.

Mob Control by VOODOO had a mixed quarter, with weekly revenue beginning at $838 and seeing a low of $265 in mid-February, eventually recovering to $613 at the end of March. Downloads started at 7K and hit a low of 2.9K in late January, climbing back to 6.6K by the end of the quarter. Active users began at 18.6K and saw a steady increase to 16.3K by late March.

Stick War: Legacy from Max Games Studios experienced relatively low revenue, starting at $35 and ending at $61 in late March. Downloads showed a decline from 3.4K in early January to 1.8K in early February, with a slight recovery to 2.8K by the end of March. Active users decreased from 14K at the start of the quarter to 12.2K by the end of March.

We Are Warriors! by Lessmore UG demonstrated a steady increase in revenue, starting at $7 and reaching $279 by the end of March. Downloads were non-existent in the first two weeks of January but surged to 5.6K in late January, tapering off to 1.6K by the end of March. Active users also grew from 48 in mid-January to 4.9K by the end of the quarter.

Clash Royale by Supercell showed robust performance with weekly revenue starting at $5.7K, dipping to $2.5K mid-January, and peaking at $4.4K in early March. Downloads were relatively stable, starting at 1.3K and maintaining around 1.2K throughout the quarter. Active users started at 41.6K, peaking at 49.4K in mid-March, and ending at 46.7K.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024